outDir:locreq.resolve('./public-admin'),// The out directory to put the build files in, defaults to dist
watch:true,// Whether to watch the files and rebuild them on change, defaults to process.env.NODE_ENV !== 'production'
cache:true,// Enabled or disables caching, defaults to true
cacheDir:'.cache',// The directory cache gets put in, defaults to .cache
contentHash:false,// Disable content hash from being included on the filename
global:'moduleName',// Expose modules as UMD under this name, disabled by default
minify:false,// Minify files, enabled if process.env.NODE_ENV === 'production'
scopeHoist:false,// Turn on experimental scope hoisting/tree shaking flag, for smaller production bundles
target:'browser',// Browser/node/electron, defaults to browser
bundleNodeModules:true,// By default, package.json dependencies are not included when using 'node' or 'electron' with 'target' option above. Set to true to adds them to the bundle, false by default
logLevel:3,// 5 = save everything to a file, 4 = like 3, but with timestamps and additionally log http requests to dev server, 3 = log info, warnings & errors, 2 = log warnings & errors, 1 = log errors
hmr:false,// Enable or disable HMR while watching
hmrPort:0,// The port the HMR socket runs on, defaults to a random free port (0 in node.js resolves to a random free port)
sourceMaps:true,// Enable or disable sourcemaps, defaults to enabled (minified builds currently always create sourcemaps)
hmrHostname:'',// A hostname for hot module reload, default to ''
detailedReport:false,// Prints a detailed report of the bundles, assets, filesizes and times, defaults to false, reports are only printed if watch is disabled
};
module.exports=asyncfunction(sitemap_path){
// Initializes a bundler using the entrypoint location and options provided
constapp=(awaitrequire(sitemap_path)()).app;
app.WwwServer.static_route(options.outDir,'');
constbundler=newBundler(entry_file,options);
// Run the bundler, this returns the main bundle
// Use the events if you're using watch mode as this promise will only trigger once and not for every rebuild